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Mk 11 aftermath
Mk 11 aftermath







mk 11 aftermath

It’s kind of a bummer that currently the only way to get any of them is to buy the $40 Aftermath package, whereas all of the other DLC characters are available for $6 a piece. Nothing about him is conventional, from his ability to run on air, to his weird launching tornado that requires you to actually manually direct it, to his unique slide that can be used to slip under projectiles and either start a combo or hit with an extremely satisfying krushing blow. In stark contrast to RoboCop, virtually everything that Fujin does is completely unique to him, which makes him a very strange and exciting, if slightly unwieldy, character. Her first variation gives her the ability to alter the landing spot of her iconic teleport stomp for some risky mind games the second focuses almost entirely on combo damage and the third is a mixup machine with overheads, lows, and command grabs. She’s a close-range powerhouse with a nice variety of playstyles in her three competitive variations. She’s an absolute bruiser with extremely satisfying combos that make me feel like I’ve hit my opponent a thousand times by the time I’m done. Unfortunately, RoboCop is the least interesting new fighter.Sheeva, on the other hand, is a blast. That said, he’s an extremely effective zoner, with what is probably the best low projectile in MK11, so if you like characters that hang back and bombard your opponents with a constant barrage of bullets, bombs, and missiles, RoboCop was custom made for you. His basic moveset feels very plain, just about every special move he has feels like it’s been done before, and overall his playstyle just isn’t one that’s very fun to play. RoboCop is no doubt the most prolific of the pack, but unfortunately, he’s also the least interesting fighter.

mk 11 aftermath

The three characters it adds to the roster are Fujin, the God of Wind (making his first appearance in a Mortal Kombat game since Mortal Kombat Armageddon 14 years ago) Sheeva, the four-armed Shokan queen (last playable in Mortal Kombat 9 in 2011) and RoboCop, whose voice and facial capture (when you do actually see his face,) is actually performed by the man himself, Peter Weller. Still, if you’re able to turn your brain off and just enjoy the ride it takes you on, Aftermath’s campaign is a good time for as long as it lasts.Īftermath's campaign is a good time for as long as it lasts.In addition to serving a mini-campaign, Aftermath also doubles as a mini-character pack. There’s tons of well-choreographed fight scenes, smart integration of gameplay that forces you to learn characters you might not otherwise play, and a couple of head-scratching moments of questionable logic as Shang Tsung, Nightwolf, and Fujin attempt to pull off a time-travel heist. Few characters are as smug and smarmy as Shang Tsung, and Tagawa is able to convey that masterfully not just with his voice, but also one of the best shit-eating grins I’ve ever seen.Īpart from Tagawa’s performance, everything else is business as usual for a NetherRealm story mode, with the exception of it being over in just about three hours or so. It should be obvious to any MK fan that Shang Tsung isn’t to be trusted, but the way Tagawa and the writing plays with that expectation is delightful. Shang Tsung has one of the best shit-eating grins I've ever seen.Easily the best part of the whole Aftermath campaign is actor Cary Hiroyuki Tagawa as Shang Tsung, who – along with stealing souls – also steals every single scene that he’s in. Aftermath’s campaign picks up right where Mortal Kombat 11 leaves off and takes us on a predictable but enjoyable and action-packed side-story that inserts all of the non-guest DLC characters.









Mk 11 aftermath